Classic
The traditional Farkle experience. Take turns rolling six dice, collecting points, and deciding when to bank before risking another roll. Reach the target score and outplay your opponents.
- How it works
- Players rotate in seat order. Roll, set aside scoring dice, then roll again or bank.
- Timer
- There is no match clock. The optional idle timer is separate and removes an inactive player from the table.
- When time expires
- If the idle timer is on and expires, that player leaves the table. It does not pass the turn inside the game.
- Scoring
- Banked points count toward the goal. Unbanked points are lost on a farkle.
- Example
- A table to 10,000. You bank 1,000, then decide whether the next roll is worth the risk.
